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HipHop Games Unit Polls

Will you rock out to Guitar Hero: Metallica?
 

Top Rated PS2 Games

Shin Megami Tensei:
Persona 4
Release:
Dec 8, 2008

Shin Megami Tensei:
Persona 3 FES
Release:
Apr 22, 2008 


MLB Power Pros 2008
Release:
Jul 29, 2008

PS2 Available Now

Today's #1 Game

Ultimate Ninja 4:
Naruto Shippuden


Release: 03/24/09



03/24 Naruto: Ultimate Ninja 4

03/24 Samurai Shodown Anthology

03/24 Monsters vs. Aliens

03/24 Pimp My Ride Street Racing

03/24 Totally Spies!

PS2 COMING SOON



Ghostbusters The Video Game
Release: 06/16/09
 
04/07 Guilty Gear XX Accent Core PLus

04/14 Guitar Hero: Metallica

04/14 M&Ms Adventure

04/21 Dynasty Warriors: Gundam 2

04/28 Backyard Baseball 10

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PS2 FEATURED VIDEO

PS2: IN THE SPOTLIGHT
Dragon Ball Z: Infinite World PDF  | Print |  E-mail
Dragon Ball Z games have run the quality gamut from terrible to very good. Infinite World lands somewhere in between. There are only three main modes in Infinite World: Dragon Mission, Dragon Duel, and Fighter's Road. Dragon Mission is the game's story mode, taking you through the Z and Dragon Ball GT sagas in a condensing of hundreds of DBZ episodes. This amalgam covers all of the major battles including, those versus Vegeta, Frieza, Cell, Buu, and more.

You guide Goku along an overwold map in order to trigger battles and minigames. You’re also free to replay earlier battles as an easy way to build up your bank account. Extra Zeni (money) can be used to purchase upgrades for you character in the Warrior’s Room shop. Short animated cutscenes from the anime play before and after every boss confrontation and give you an indication of what's going on in the story, but they won't make a great deal of sense if you've never watched the show. The bosses get increasingly difficult as you progress through the story mode, but for the most part they play similarly, and your strategy for taking down two different bosses like Vegeta or Frieza won't differ very much.

A smattering of minigames allow you to experience cherished scenes from the anime such as guiding Goku along Snake Way, capturing Bubbles the monkey, and other memorable moments that don't involve outright combat. Unfortunately, these side minigames are poorly designed and overly simplistic. The mission on Snake Way, for instance, has you running along the winding path moving from checkpoint to checkpoint. Another minigame has you training Goku in your space capsule by hitting a series of button combinations. It may be nice fan service, but these minigames really only serve to bring the combat to a grinding halt without being entertaining enough to justify the interruption.
 


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